Monday, December 12, 2011

FNR_Woods - FEAR 3


Responsibility:  Environment Lead
My contributions were primarily to collaborate with designer on layout while envisioning look and feel of level.  Also facilatated all proxy props to modeling deptartment for finished assets.  I am responsible for all the set dress and all of the lighting in this level.  Optimization was also a huge undertaking for this level especially since each streaming zone was at least 300 meters long.  A good majority of trees and natural elements are single player assets, most of the new art we made dealt with the terrain meshes, there is over 1,500 meters of terrain mesh for players to F______ Run.

All Fear 3 Multi-Player levels are completely original environments, layouts and design for these maps were solely based around Fear 3 unique take on it's Multi-Player game types.





Soul King - Connections - FEAR 3


Responsibility: Environment Lead
My contributions were primarily to collaborate with designer on layout while envisioning look and feel of level. Also facilatated all proxy props to modeling deptartment for finished assets. I am responsible for all the set dress and all of the lighting in this level.  All of the set dress props in this environment were taken from single player levels.  However the shell for this environment was created from scratch and updated throughout its development.
All Fear 3 Multi-Player levels are completely original environments, layouts and design for these maps were solely based around Fear 3 unique take on it's Multi-Player game types.


Soul King - Lockdown - FEAR 3


Responsibility: Environment Lead
My contributions were primarily to collaborate with designer on layout while envisioning look and feel of level. Also facilatated all proxy props to modeling team for finished assets. I am responsible for all the set dress and all of the lighting in this level.  I had more of a hand in this level in regards to modeling as well as creating the entire shell of the environment.  Assets like the corrugated metal panels and rubble piles, destroyed sections of ground and graffitti placement was done by me too.  Optimization again was a huge deal for this map, based on out AI randomizer we had to account for any 3 AI and Weapon types to be loaded at any time.

All Fear 3 Multi-Player levels are completely original environments, layouts and design for these maps were solely based around Fear 3 unique take on it's Multi-Player game types.

Sunday, December 11, 2011

Soul Survivor - Final Descent - FEAR 3

Responsibility: Environment Lead
My contributions were primarily to collaborate with designer on layout while envisioning look and feel of level. Also facilatated all proxy props to modeling team for finished assets. I am responsible for all the set dress and all of the lighting in this level. All of the set dress props in this environment were taken from single player level. This level probably is the closest looking to any single player level.

All Fear 3 Multi-Player levels are completely original environments, layouts and design for these maps were solely based around Fear 3 unique take on it's Multi-Player game types.