Responsibility: Environment Lead
My contributions were primarily to collaborate with designer on layout while envisioning look and feel of level. Also facilatated all proxy props to modeling deptartment for finished assets. I am responsible for all the set dress and all of the lighting in this level. Optimization was also a huge undertaking for this level especially since each streaming zone was at least 300 meters long. A good majority of trees and natural elements are single player assets, most of the new art we made dealt with the terrain meshes, there is over 1,500 meters of terrain mesh for players to F______ Run.
All Fear 3 Multi-Player levels are completely original environments, layouts and design for these maps were solely based around Fear 3 unique take on it's Multi-Player game types.