Monday, December 12, 2011

Soul King - Lockdown - FEAR 3


Responsibility: Environment Lead
My contributions were primarily to collaborate with designer on layout while envisioning look and feel of level. Also facilatated all proxy props to modeling team for finished assets. I am responsible for all the set dress and all of the lighting in this level.  I had more of a hand in this level in regards to modeling as well as creating the entire shell of the environment.  Assets like the corrugated metal panels and rubble piles, destroyed sections of ground and graffitti placement was done by me too.  Optimization again was a huge deal for this map, based on out AI randomizer we had to account for any 3 AI and Weapon types to be loaded at any time.

All Fear 3 Multi-Player levels are completely original environments, layouts and design for these maps were solely based around Fear 3 unique take on it's Multi-Player game types.

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